The Faculty of Mathematics, Computing and Technology at The Open University wanted an interactive to promote the computing courses that they have to offer. The brief was to create a fun and engaging game to provide an exciting introduction to algorithms and the use of heuristics for problem solving.
WHAT WE DID
We came up with the concept of an adventure game called The Jewels of Heuro. The game is set in the lost Temple of Algoritmo in the heart of the South American rainforest. Inside the temple lie the fabled Jewels of Heuro but they’re protected by zombies who have guarded the jewels for centuries. As a treasure hunter, players have to collect all jewels before the zombies catch them.
DESIGNING THE GAME
Our designers created a richly illustrated jungle adventure theme including a choice of male and female explorer characters. The explorers are guided through the temple with the aid of a smartphone app that helps them compute the shortest distance or best route to collect all of the jewels. Through this players are introduced to different sorts of computational problem solving.
Initially called "Arizona & the Jewels of Heuro" and intended to parody an Indiana Jones style adventurer, the character design went through a number of iterations.
No game would be complete without a little jeopardy and "The jewels of Heuro" is no exception. The premise see's our hero raiding an Aztec temple. Originally pursued by Aztec. Over time it was deemed preferable if the temple was populated by zombies who made suitably scary replacement pursuers.
The result is a great adventure game that presented complex computational problem solving in a fun and easy to digest way.
What we achieved
A series of outstanding digital interactives
Commissioned to sit on The Open University's OpenLearn platform
The 4th interactive project we have produced for the Open University
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