eLearning Design and Development for The Open University
- A strategic digital partnership with the Open University spanning over a 20 year period.
- Design and development of rich, interactive digital content.
- Our projects have been part of BBC TV series and supported international research initatives.
What they Say
"Enigma took time to understand our vision and came up with a compelling solution. Our users love the interactive content. Significant credit for that must lie with this talented agency."
James Heywood. Producer, The Open University
The Ambition
The Open University has pioneered distance learning for over 50 years, delivering teaching and support to students across the UK and beyond.
When they initially approached us, The Open University sought to develop engaging digital content aimed at facilitating softer eLearning outcomes as part of their collaboration with BBC TV. And we're still collaborating, 20 years later, as part of their projects exploring new research ideas.
What we did
Since 2005, we have served as one of The Open University's primary digital agencies. During this time, we've developed games and interactive content for various purposes, including collaborations with BBC TV series, supporting their research, and initiatives aimed at expanding their reach to broader audiences.

Example 1: Jewels of Heuro
This project for The Open University involved developing a game to promote their computing courses. Centred around an introduction to algorithms and the utilisation of heuristics, the game served as an educational tool, introducing novice coders to the travelling salesman problem.

Example 2: Museum of the Dead
As part of their link up with the BBC, the Open University asked us to develop an engaging interactive as a companion to the Saving Species TV series. The result was the museum of the dead, a beautifully illustrated museum set in the future that presided over animals from the present which have become extinct.

Example 3: What's your verdict?
As a collaboration stemming from the BBC's Justice season of TV programming, "What's Your Verdict" was an interactive video experience. Users were immersed in a fictional case and prompted to make judgements based on the presented facts.

Example 5: Great Thinkers
This game went hand in hand with a BBC TV series exploring the connections between great thinkers. Different levels allowed players to drag and drop to make connections between great thinkers and the other thinkers who influenced them.

What we achieved

A series of outstanding digital interactives

Linked with BBC TV Series

Played by thousands of people
Example 6: i-Attune
Fast forward to 2025 and this interactive, which is part of the EU-funded OppAttune research initiative, aims to encourage people to reflect on their political engagement and everyday extremism.
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